

All of this is compounded by the fact that all hacking options take exactly the same amount of time to perform, so there is no risk/reward element. Especially since the turret will become disabled as soon as you leave the interface, so might as well pick Destroy from the outset. Making you manually aim from a funny angle, all the while leaving your spess terminatyr vulnerable? Horrible. If, when you picked hack, the turret started shooting enemies by itself? sure, would be great. I've no earthly idea what they were thinking with the hacking. Wouldnt suggest going 2x Hammer simply because it`ll make the game quite boring.Īlso this is something that i forgot to complain about before. A brood can take some 60 shots from caliban's spear.įwiw you can reliably use psyk lightning to snipe ranged enemies throughout the whole game. Only realized the ungodly amount of health broods and scythes have when i decided to fool around with barac, making both of us go ranged again. Inner Explosion+ a coupla hammer whacks will, tho. Inner explode wont take a broodlord out by itself on normal I'm super disappointed, but this game is just crap. This game is a bore and I don't feel the need to see it on my screen ever again. One single alien in Alien Trilogy for the PS1 is scarier than all the 50 Genestealers I had running at me in the 10 minutes before I turned the game off. Here, I have 30 of them rushing at me while I'm just groaning while I hold down the left button waiting for them to run into my bullets. They would flank you and wait till you stopped firing to come at you. In the original games, if you didn't know what you were doing, more often than not one single Genestealer would wipe all you out. They just feel like a rush of zombies in Left 4 Dead. Worst of all, they don't feel like a threat, at all. The Genestealers are half the size they should be. No badass banter between the Terminators. No atmospheric music in the mission selection.

No cool intro like Vengeance of the Blood Angels which is one of my favourite intros of all time, if not my favourite. I got to try this new game yesterday and hated everything about it. Still got the original Space Hulk game and Vengeance of the Blood Angels and love them to death. or why you can't use claws on a single hand.) or why barac cant carry your heavier loadout. or why you can't give a hellfire to the apothecary. or why the axe has the exact same stats as the sword. or why, unless you rocking the basic bolter, you can't pick sword or axe. (also ive no idea why they didn't include a melta. Every encounter is the exact same: fire until they stop coming, keep your heavy psyker powers ready for scythe strains, fire the others as desired. The combination of simplistic AI and loadout makes for extremely limited gameplay possibilities, and, due to the lack of absolutely everything else, the game grows stale at a very accelerated pace. if you werent limited to carrying only one weapon. And that makes the enemy intensely predictable, which wouldn't be a great problem. Warriors and Broodlords might spit on you if too far for melee, but rest assured, they beelining for your squad in very short order. Problem is all the stuff lacking: soundtrack, gameplay variety, different enemy patterns, more diverse levels, a story that actually makes you care for it (at least a little bit), some purpose for all those relics you keep stumbling on, better hacking, the works.Īs is the AI has two modes: ranged, which is used for hybrids, and includes a surprisingly accurate ability to hit a terminator's head square in the eye from the other side of the room, and melee, which is used for almost all nids and translates into "beeline for target, with the occasional dodge on the way". The space hulk LOOKS perfect, the terminators are on point, and, hybrids aside, even the nids look pretty dang cool. If this was an alpha/EA title, i'd say it could be salvaged and even become great.
